Donkey Kong must take care of his nephew, a baby ape called Baby Kong. [21] Sutherland was responsible for implementing the graphics in-game and found having to reduce characters' frames of animation challenging. Nintendo decided to use the track in a Donkey Kong Country promotional trailer;[35] Tim Stamper liked the track and wanted to include it in the game itself,[35] so Wise adopted it. [25], The level design was heavily influenced by Super Mario Bros. 3 (1988). [78] Alexi Kopalny from Top Secret thought the game's visuals were superior to those of Doom and described them as "witchcraft". Donkey Kong Country is a high quality game that works in all major modern web browsers. The game features both single-player and multiplayer game modes. [23] Gregg Mayles recalled Nintendo's input as supportive and helpful, as the Rare staff was inexperienced. [21], David Wise composed most of the soundtrack. Nun ist es an den Kongs, für Tauwetter zu sorgen! [104], This article is about the video game. Cutting moves became so common that whenever one was cut Steve Mayles would play the Queen song "Another One Bites the Dust" on a CD. [21] Because he wanted the game to be fast, the attacks needed to suit fast gameplay. [81] Vera Brinkmann from Aktueller Software Markt considered the graphics the best she had seen on a home console, with particular praise for the fluid running animations. After developing numerous Nintendo Entertainment System games in the 1980s, Rare, a British studio founded by Tim and Chris Stamper, purchased Silicon Graphics workstations to render 3D models. [19] Rare assembled a team of 12, and according to product manager Dan Owsen, 20 people worked on Donkey Kong Country throughout the development cycle. [70] Craig Harris of IGN criticised the game's graphical implementation, insisting that the developers could have produced better looking visuals for the system rather than merely "[bumping] up the contrast" of character sprites. [38], Nintendo published Donkey Kong Country for the SNES in November 1994. [31][34] Wise wanted to imitate the sound of the Korg Wavestation synthesiser. The campaign ran from the game's release in November 1994 until April 1995. [5], The two Kongs travel throughout Donkey Kong Island, battling the Kremlings and their henchmen, before reaching K. Rool's pirate ship, the Gang-Plank Galleon. Donkey Kong Country is a high quality game that works in all major modern web browsers. According to the Los Angeles Times, Nintendo spent US$16 million on Donkey Kong Country marketing in America alone; at the time, significant game releases typically had a much smaller average marketing budget of US$5 million. Eine sehr schöne Flash-Game-Version, selbstverständlich gratis. [20] Sometimes, artists would shut down other artists' computers in the middle of the process so they could render their models. It was later distributed in limited quantities through Nintendo Power. Each level on the map is marked with an icon: unfinished levels are marked by Kremlings, whilst completed areas are marked by Donkey or Diddy. 1:07. [14] It has been included in lists compiling the most overrated games of all time;[92][93] Electronic Gaming Monthly's staff summarised it and its sequels as games that "got more respect than [they] truly deserved". Please click inside the screen to activate the controls, ControlsArrow Keys – MovementSpace key – SelectEnter key – Start“Z” key – a“X” key – b“A” key – x“S” key – y“D” key – l“C” key – r. There have been 160 likes from 166 votes on this game. Cranky's dialogue was written by Gregg Mayles and Tim Stamper;[24] his dry sarcasm came from Rare's British humour. [18], The SNES version of Donkey Kong Country has been digitally rereleased for later Nintendo consoles via the Virtual Console service. Steve Mayles contributed his mouth, which formed the basis for the other character designs. [74] Michel Garnier from Jeuxvideo said the rendering offered a new depth of realism. This classic Super Nintendo (SNES) game is among the first to have amazing graphics at the time. Join Donkey Kong, Diddy, and the rest of the Kong crew as they battle King K Rool to protect the Crystal Coconut! Donkey Kong Country has 157 likes from 163 user ratings. [21][24] Steve Mayles considered the shock that the audience felt after learning it would release for the SNES the "proudest moment in my game-making career". It was on gigantic, imposing displays and marquees at Wal-Mart and Babbages... For kids of the era, November 20th seemed like the eve of a revolution. The ability to jump in midair while rolling was implemented because the developers found it was easy to accidentally fall off a ledge while rolling. Enjoy the classic side-scrolling platformer game Donkey Kong Country in the comfort of your browser! [41], An alternate, competition-oriented version of Donkey Kong Country was sold through Blockbuster Video. [21] The internet did not exist at the time, so Rare essentially had to work from scratch. [21] Rare avoided mentioning that Cranky was the original Donkey Kong in the game and marketing materials, fearing that Nintendo would disapprove of the idea. Donkey Kong Country review", "Rare: Celebrating 30 years of gaming glory", "Month Of Kong: The Making Of Donkey Kong Country", "Anniversary: 20 Years Ago Today, Rare Resurrected The Donkey Kong Brand", "Donkey Kong Country for Game Boy Advance Reviews", "King K. Rool from Donkey Kong Country joins Super Smash Bros. Get the Kremlings and take back all the bananas they stole in this monkey-filled adventure game! [21] Three programmers used the machines using only a massive user guide that "wasn't written from an artist['s] point of view". It was released in November 1994 to acclaim and sold 9.3 million copies worldwide, making it the third-bestselling SNES game. It is a reboot of Nintendo's Donkey Kong franchise and follows the gorilla Donkey Kong and his nephew Diddy Kong as they set out to recover their stolen banana hoard from King K. Rool and the Kremlings. [70] Parish described Donkey Kong Country as Nintendo's "bluff" to make the SNES seem as if it could compare to the superior hardware that the PlayStation and Saturn offered. Die Viehkinger aus dem Eismeer haben die Donkey Kong-Insel in den Dauerfrost versetzt. [18] The unveiling showcased various gameplay sequences and did not reveal that Donkey Kong Country was an SNES game until the end of the presentation, fooling the audience into believing that it was supposed to be for Nintendo's then-upcoming Nintendo 64. [63], Donkey Kong Country was a critical and commercial success upon release in November 1994. [52][51] Gregg Mayles was not involved with the port but was impressed that it was possible to recreate the entire game on the GBC. The first and second games in … [48] The Exposed VHS tape also contributed significantly to the hype[49] and Nintendo would repeat the strategy with future releases such as Star Fox 64 (1997). [40] According to Rare, the game released two weeks ahead of schedule. [24] Rare initially considered using the Super Mario character Wario as the antagonist and developed a storyline in which he stole a time machine from Mario, but Nintendo instructed Rare to create original characters instead. Donkey Kong Country (USA) 169,313 65 53 3 . The show portrays Donkey Kong, an anthropomorphic ape living in the jungle who happens to stumble upon a magic orb called the Crystal Coconut in the temple of Inka Dinka Doo. Donkey Kong Country 3: Dixie Kong's Double Trouble! According to Gregg Mayles, Nintendo was impressed, though Yokoi said that he was concerned the game was "too 3D" to be playable. 1:27. [58] Donkey Kong Country returned to the Wii U's Virtual Console in February 2015[59] and was added to the New Nintendo 3DS Virtual Console in March 2016. If you enjoy this game then also play games Mario vs. Donkey Kong and Donkey Kong 64. Some levels feature unique mechanics such as riding in mine carts, launching out of barrel cannons, or swinging from vine to vine. [4] Likewise, Strauss complimented the "CD-quality" music while Kopalny thought that Wise's "captivating" soundtrack asserted itself as a masterpiece in its own right. Get YouTube Premium Get YouTube TV Best of YouTube Music Sports Gaming Movies TV Shows News Live ... Donkey Kong Country 2 by GilvaSunner. 21: 21 "To the Moon Baboon" Erika Strobel: December 6, 1998 () 16: Donkey Kong thinks of making a time capsule full of the islanders' items to the Moon. [19] For instance, he created Funky Kong by taking Donkey Kong's model and adding teeth, sunglasses and a bandanna. Donkey Kong Country - DK Island Swing - VGM Acoustic [2][3] Both playable Kongs can walk, run, jump, roll, pick up and throw certain objects, while Donkey can pound the terrain to defeat enemies or find items. In this game, you will be controlling Donkey Kong himself, and Diddy Kong while you travel across the jungle collecting bananas and beating up bad animals. Embed Code [17] Diddy Kong Racing received critical acclaim and became one of the console's bestselling games. Enma is Donkey Kong in this Amv as he faces off againts K. Rool (Orochimaru) with the help of Diddy Kong (Sarutobi). [41], Nintendo of America chairman Howard Lincoln unveiled Donkey Kong Country at the Consumer Electronics Show in Chicago, which lasted from 23 to 25 June 1994. [34][32] Wise composed "Aquatic Ambience" after he realized he could use the Wavestation,[29] and considers the track his favorite in the game and its biggest technological accomplishment in regards to the audio. Donkey Kong Country[a] is a 1994 platform game developed by Rare and published by Nintendo for the Super Nintendo Entertainment System (SNES). [110] Retro Studios revived the Donkey Kong Country series in 2010 with Donkey Kong Country Returns for the Wii, followed by Donkey Kong Country: Tropical Freeze (2014) for the Wii U and Nintendo Switch; both games were critical and commercial successes. [78], The GBC and GBA iterations were met with general praise. Collecting 100 bananas or all four K-O-N-G letters will give the player an extra life respectively. Rare's relationship with Nintendo continued into the following generation and resulted in numerous critically and commercially successful games for the Nintendo 64, such as GoldenEye 007 (1997) and Banjo-Kazooie (1998). "Super Mario World & Yoshi's Island Developer Interview", "Thanks Yes it was originally written for an internal update/progress video for KI. [107], Donkey Kong Country's success helped solidify Rare as one of the video game industry's leading developers. Time attack videos for Donkey Kong Country Returns. [20] The move made Rare the most technologically advanced developer in the UK and situated it high in the international market. The entire characters of Donkey Kong as well as the entire franchise is back with an entirely new game play in this 1994 classic Donkey Kong Country! Wise said, "I guess someone thought the music was suitable, as they offered me a full time position at Rare". [18] The SGI machines required a massive air conditioning unit to prevent overheating, while the team worked in the summer heat without relief. [19] To develop Donkey Kong's movements, Rare staff spent hours at the nearby Twycross Zoo watching and videotaping gorillas,[20] but found their movements were unsuitable for a fast game, and instead based the animations loosely on a horse's gallop. [20], A few weeks into development, Rare, at the point when the team had established how the game would look, presented a demo to Nintendo in Japan. The chomping noises made by the Klaptrap enemy came from an artist who continually snapped his teeth as he worked, while Mark Betteridge provided the playable Kongs' voice clips and Sutherland voiced the Kremlings. [32], Composing Donkey Kong Country helped Wise establish his musical style. [22], The idea of Donkey Kong having a companion came from Rare's search for a game mechanic akin to the Super Mario series' power-up system; Gregg Mayles said "we thought a second character could perform this function, look visually impressive and give the player a feeling that they were not alone". [29][31] Rare asked Wise to record three jungle demo tunes that were merged to become the "DK Island Swing", the first level's track. The North American release came first on 21 November, followed by the European release on 24 November and the Japanese release on 26 November. [94][95][96][97][98][99], In the years following the game's release, rumours spread that Miyamoto disliked Donkey Kong Country and found it amateurish,[14][100] provoking him to create the hand-drawn art style of Yoshi's Island. She attempted "to give a feeling of the place you were in [and] a sense of the momentum you needed" through her compositions, which she felt were more atmospheric than Wise's. Play Donkey Kong Country game online in your browser free of charge on Arcade Spot. [43] Exposed also features gameplay tips and interviews. [20], Since Donkey Kong Country featured advanced pre-rendered graphics, Wise wanted to push the limits in terms of audio to create "equally impressive" music and make the most of the small space he was working with. [6] The player is given a number of lives, which are lost if both Donkey and Diddy come into contact with an enemy or fall into bottomless pits. The franchise consists mainly of two game genres, but also includes additional spin-off titles of various genres.. Flight Of The Zinger - Donkey Kong Country 2 by GilvaSunner. [18], Nintendo sent a promotional VHS tape, Donkey Kong Country: Exposed, to subscribers of Nintendo Power magazine. [74][68] Garnier gave particular praise to the soundtrack's diversity, lauding the rhythmic oscillation between levels and distinctive sound effects, in which some add "perfectly" to the game's darker environments. In certain levels, the player can gain assistance from the Kong's five "animal buddies" found by breaking open unique crates. [56] Similarly, Ben Kosmina from Nintendo World Report remarked that the GBA's sprites did not live up to the standard of those featured on the SNES. [81][7] The game's plethora of secrets invited praise among both contemporary and retrospective reviewers: Garnier considered the game's diversity in "animal buddies" and secret collectables to be one of its main strengths, saying that the goal of attaining a 101% completion rate through finding all of the secrets adds a "delightful" replay value. This online game is part of the Adventure, Arcade, Emulator, and SNES gaming categories. 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